Why Mishra’s Workshop, Lodestone Golem, and the Status Quo in Vintage are Necessary

Vintage is the format where Magic’s most hideous and broken cards find an eternal resting home. A home where figurative muscle is flexed, razor wits are honed, and the bonds of normalcy are broken. To outsiders who are not intimately familiar with the savage design mistakes and patterns of Vintage play, the common refrain seems to be “don’t people just die on the first or second turn?” and “why is Card X or Card Y not restricted?”

X and Owen – On Workshops and Sucking

X and Owen

(Editor’s Note: this is Owen’s follow up to his Vintgage Champs 2010 report, and may or may not have appeared elsewhere but has been reprinted with permission of the author Owen Turtenwald to serve as a companion work with his other Vintage writing.)

Originally I was going to title this article “Why Lodestone Golem is the Worst Card in Vintage.” Ok, ok, hyperbole aside Lodestone Golem is not the actual worst card in Vintage, but I do believe that it is insanely overrated. For one thing, Lodestone says non-artifact which for some reason most people don’t consider a serious drawback. But when every deck you play against has about 10 artifacts, most of which provide mana and make his ability worse, it’s much less attractive. I can hear the forum responses now. “IT DOESN’T AFFECT MY SMOKESTACK!11!!1!” But you already have at least 4 mana for the Golem, which means you are playing Mishra’s Workshop so your deck has about 35 or roughly a million mana in it, so it’s not much of a bonus that he doesn’t affect your cards. The fact that you’re trying to restrict the mana that your opponent is playing is what is most important, because that makes all of your other Spheres that much better. (more after the jump!)