• Schools of Magic: History of Vintage – 2004

    With this epic installment of his History of Vintage series, Stephen recounts the decks, tales of glory, and mighty tournament contests that defined Vintage in 2004. This was the year that Type I was rebranded as “Vintage,” the 2nd Type I Championship at GenCon, and the emergence of the StarCityGames Power Nine Series. It was also a fascinating year in which cards like Gifts Ungiven, Trinisphere, and Forbidden Orchard were printed, and in which Doomsday was unrestricted, and once again broke out with a mind-bending combo. This chapter reveals all this, and much more!
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  • A Word on Testing and Grand Prix Lille

    Grand Prix Lille will be here soon, and it’s time to find 75 cards that you are willing to take into battle. But how does one identify which deck to play, and more importantly, which cards to play in this very deck? There are a couple of things I’d like to talk about when it comes to testing, and how to choose a deck. I am well aware of the fact that they won’t cover everything, but they should give you a good impression of what I believe to be important for tournament deck choice, and should be giving you with an idea or two in order to help improve your own testing process. And with GP Lille on the horizon it can’t be of any harm, I suppose.
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  • Team Eternal Presents: Pernicious StrixStill – A Primer

    Pernicious StrixStill - A Primer

    Editor’s Note: Team Eternal is one of the frontrunners of the Landstill archetype (both BUG and WUB) in the Netherlands, and is composed of Michèl Theissen and Jeroen van Beeck, among others. Since 2011 this duo has been working on the archetype full time and has given the deck a chance to shine in Europe. In this article, some of the deck’s card choices and tactics are presented and discussed.

    Introduction

    StandstillThe archetype known as Landstill, in all its variants, predates the birth of the Legacy format, and can easily traced back to the Mana Drain-fueled powerhouses that exixted in Type 1.5 (Classic Restricted), before the modern Legacy format was created. Many versions of said archetype can be found on the Legacy boards of the well-known forums. While the deck is well known and extremely powerful, it does not see the light of day as much as we believe it should. If your goal in a game of Legacy is to a) play with the best draw spell in the format (i.e. Standstill), b) get rewarded for high level play, and c) provide your opponent with many, many turns of being frustrated to the point of conceding, then Landstill is the deck for you. Continue Reading