Scars of Mirrodin Type 4 Set Review

Welcome back to Eternal Central for yet another Type 4 Set Retro-Review! This time we’ll be looking at Scars of Mirrodin. In our quest to form the ultimate Type 4 stack and help you tweak yours, we are going back and exploring in depth all of the last couple of years worth of sets to see what may have been lost in the shuffle.

I’m going to be going back through all of the last sets of the last couple of years and writing Retro-Reviews for the things I didn’t pay enough attention to for Type 4, and this is the second in that series. So join us as we delve into the secrets of Scars of Mirrodin in this Retro-Review!

So Many Insane Plays – Understanding Remora Gush

(Editor’s Note: This former Downloadable Product has now been made free to all customers. It has also been retitled from the previous title ‘So Many Insane Plays – Remora Gush: The Final Evolution of Gush in 2011.’ Enjoy!)

The Vintage metagame is deep and rich. There are more options than ever for the Vintage player. Blue pilots can choose between Confidant/Jace decks, Snapcaster Control, Gush decks at the top tier, and a myriad of other choices such as Standstill, Oath, Painter, or Fact or Fiction-based decks. Combo pilots can choose among Confidant TPS, Worldgorger Dragon Combo, and now Doomsday. Workshop players can choose among aggressive builds, like Slash Panther, controlling builds, like Nick Detwiler’s Espresso Stax, and more combo oriented builds, like the Kuldotha Forgemaster decks that are rampant in Europe.

Mirrodin Besieged Type 4 Set Review

Welcome back to Eternal Central for another Type 4 set review! This time we’ll be looking at Mirrodin Besieged. What’s that, you say? Mirrodin Besieged in an old set that came out like 9 months ago in February 2011?

Yeah, yeah; I know. But I never looked through it in its entirety to explore the full potential the set would have on Type 4 stacks across the globe. I’m going to be going back through all of the last sets of the last couple of years and writing Retro-Reviews for the things I didn’t pay enough attention to for Type 4, and this is the first in that series. After researching and reviewing in preparation for this article, I can say that Mirrodin Besieged is a very good set in terms of Type 4 applicability, and is full of cards that are likely to make your stack better. So if you haven’t already added all of the Mirrodin Besieged cards to your own Type 4 stack, or are just curious what I think is good, giddy up and join me for a Retro-Review!

TheMisprintGuy Magic Oddica – Chapter III: Wyvern backed cards

Editor’s introduction: Chapter III of our very special Magic Oddica by Keith Adams, aka TheMisprintGuy. On this chapter, Keith introduces us to the Wyvern backed cards; a very rare type of misprint. We have to aware you guys, from this chapter on, the Oddica is going to turn more and more bizarre!

TheMisprintGuy Magic Oddica – Chapter III: Wyvern backed cards.

An exceptional way to get a customer to try a different product that you are offering is to cross promote something. And Wizards of the Coast did just that. Problem is, this was done purely by accident. What I am talking about are some mistakes commonly referred to as “Wyvern backs.”

In 1994, Carti Mundi was manufacturing several different card games. Two of these games were Wyvern and Magic: the Gathering. Due to a rare mistake at the printing press, several cards were made that combined these two games. Each card had Wyvern’s traditional card back, along with Magic’s card front. All cards made with this error are commons from the Fallen Empires expansion.

So Many Insane Plays – Is Vintage ‘Too Fast’ or in a Golden Era?

Brian DeMars recently penned an article titled ‘Is Vintage Too Fast?‘ While the article is framed as a question, it doesn’t take a psychic to guess at the author’s answer. Brian forcefully argues that Vintage is too fast, and that the DCI should restrict Bazaar of Baghdad and Gush to slow it down.

Although Brian’s article is well written (from a rhetorical and literary perspective), and entertaining, ultimately his argument is poorly conceived, badly reasoned, and, most importantly, factually wrong.
It’s the former attributes that give it the patina of credibility and the superficial appearance of insight, when the opposite is true. As Matt Elias observed on TheManaDrain, ‘I have no doubt that your heart is in the right place, but [your article] is consistently incorrect.’

Not only is Vintage arguably slower than it has been in years, the format is more amazingly diverse, rich and deep, with more design options than ever and a rapidly evolving metagame. Far from being too fast, available tournament data suggests that this is arguably the best Vintage metagame ever. By creating a false impression of the format, Brian misleads his readers into believing that the format requires drastic, irresponsible changes to solve non-existent problems. In fact, Brian’s restriction proposals would make Vintage a significantly less diverse and dynamic format.

Not only is Brian’s conclusion wrong on the facts (as I will demonstrate later in this article), his reasoning is flawed. Brian’s argument is based on three main points. Only one of these points supports his conclusion that the format is faster. The other two legs of his argument not only fail to support his argument regarding the speed of the format or his policy recommendations, but are factually wrong and misleading.

TheMisprintGuy Magic Oddica – Chapter II: Crimps

Editor’s introduction: Chapter II of our very special Magic Oddica by Keith Adams, aka TheMisprintGuy. This time Keith is covering another common type of rarity: Crimped cards. After Chapter II, Keith will start covering some of the most amazing rarities ever seen, but in order to understand some of this type of misprints, we need to start from the basics.

TheMisprintGuy Magic Oddica – Chapter II: Crimps.

One of Magic: the Gathering‘s most likely errors is that of crimped cards. “Crimps” refers to a mistake that happens during the packaging process. Sometimes one or more cards will not be placed into a pack properly, and when a pack is sealed a misplaced card will be crimped along the top or bottom of the card.

TheMisprintGuy Magic Oddica – Chapter I: Miscuts

Editor’s introduction: We are proud to introduce you to our new Eternal Central Contributor, Keith Adams, aka TheMisprintGuy. Keith will be publishing a weekly video-column named TheMisprintGuy Magic Oddica where he’ll cover the huge specter of the most amazing Magic rarities.

Before we move on to his very first article we would like to introduce you to Keith Adams with a little bio about him:

Keith Adams has been collecting & playing Magic: the Gathering since 1995. In 2001, Keith purchased a few misprinted cards, and never looked back. Today, he has one of the world’s largest collections specializing in misprints, test prints, & other hard to find rarities that are almost unheard of in the Magic: the Gathering community. Keith has now joined our team of writers to expand your knowledge of the world of oddities!

Keith’s collection ranges from cards that pre-date Alpha to the downright strange items that never should have left the factory. A Black Lotus that has a casting cost of 3 mana? A Time Walk that is red? Cards that have more than one set printed on them? They really do exist, and Keith will turn these imperfections into a virtual gallery to share with us, so stay tuned!

Click on Read More to discover his very first article! 

So Many Insane Plays – Top 8 With Doomsday at Waterbury, and Forward Thinking

Last week Stephen Menendian unveiled an explosive new Doomsday deck. This week he provides a detailed tournament report, including a blow by blow account of battling his way to the Top 8 of the esteemed Waterbury/TMD Open 15 tournament, including an epic match with the legendary Chris Pikula.

Stephen goes on to detail lessons learned from his tournament experience, and shares his updated list and ideas for the Maniac Doomsday list going forward for aspiring players looking to pilot this beast in upcoming tournaments! He also presents more detailed information on the notable Mishra’s Workshop matchup, and slight tweaks to give you an edge for your expected metagame.

So Many Insane Plays – DOOMSDAY RETURNS! How to Build Doomsday Piles and Win in Modern Vintage

Hot off a Top 8 at the Waterbury/TMD 15 Open playing Doomsday, Stephen Menendian has written a primer on this unusual and exciting archetype. In this primer Stephen explains optimal deck construction, Doomsday piles, and sideboarding options and plans. With over 15 different Doomsday scenarios analyzed with detailed graphics, this article is a treat for all Magic lovers!

Is Doomsday now the premiere Gush strategy with the printing of Innistrad’s Laboratory Maniac? How does this Doomsday puzzle work? Find out all of these answers and more in So Many Insane Plays – DOOMSDAY RETURNS!

So Many Insane Plays – Innistrad: A Comprehensive Vintage Set Review

SMIP Innistrad Set Review

(Editor’s Note: This former Downloadable Product has now been made free to all customers. Enjoy!)

I. Introduction and Overview

Welcome loyal reader to my Innistrad Set Review!

This article is dense and action packed. I will begin by recapping my New Phyrexia Set Review, and evaluating my predictions there. I will then talk about what entered Vintage with M12, and with the metagame changes this summer. Then I will share my thoughts on Innistrad, beginning with an essay on Innistrad, followed by a comprehensive analysis of which cards are Unplayable, Remotely Playable, Possibly Playable, and Definitely Playable. Finally, I will unveil the list of cards you will want to pick up from Innistrad, and the updated Vintage Checklist. Whew, that’s a lot to get to, so let’s get started!

Innistrad Type 4 Set Review

The full Innistrad spoiler is now out, and that means it’s time for set reviews from everybody and their mother. But this is no ordinary set review, this is a set review specifically for Type 4! Woohooooo!

For the uninitiated, Type 4 is a casual game with a shared stack/deck of cards, infinite mana, and the ability for each player to cast up to only one spell a turn (one on your turn, one on player 2’s turn, one on player 3’s turn, etc.). The full rules and an introduction can be found here, courtesy of our very own Stephen Menendian.

Ultimately, each builder of a Type 4 stack will determine the flavor and play style of their stack by how it is constructed, with the delicate balance of creatures, tutors, removal, counterspells, and everything else. They will also dictate the power level by what spells are deemed acceptable or too powerful. No matter how your stack is constructed each new set ultimately brings forth a few new interesting cards. With the Innistrad spoiler now in the wild, join us as we review all of the top contenders for slots in your ever expanding Type 4 stack!