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  • There and Back Again – Miracles Philosophy & Sideboarding

    Hello, and welcome to my second article here on Eternal Central. My last article was about my success at GP Paris with my beloved Miracles deck. It is arguably the best deck in the metagame as of now, but somehow it’s still lacking popularity, especially in the US. But why is this?

    Miracles is a difficult deck to play (especially playing quickly enough for tournament constraints), even though it might not look like this all the time. In the following articles I will talk about certain philosophies of this deck, as well as certain approaches on the most important matchups. But enough of useless babble, let’s get it going.
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  • So Many Insane Plays – A Short History of Dual Lands

    So Many Insane Plays - A Short History of Dual Lands

    Mana is the foundation of Magic. Although it is possible to design and build decks without mana production, it is extremely difficult. More importantly, the possibilities for mana production define the range of strategic possibilities in Magic. This is why Zvi Mowshowitz once claimed that he began analyzing a format by examining the possibilities inherent in that format’s mana production capacity.
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  • So Many Insane Plays – It’s a Young Mancer’s Game: Grow 2013

    (Editor’s Note: This former Downloadable Product has now been made free to all customers. Enjoy!)

    Since the DCI unexpectedly unrestricted Regrowth in April, I have been interested in reviving Gush strategies in the format, just as the unrestriction of Burning Wish spurred me to do the same with Ritual strategies with Burning Tendrils. As I warned folks, Regrowth bolsters the greatly diminished GushBond engine in both consistency and speed. It functions in a similar role to Merchant Scroll – a two mana sorcery that usually becomes Gush. The difference is that Regrowth reuses a Gush you have already played whereas Scroll fetches a new one out of your library. Sometimes Regrowth is actually better. Merchant Scroll can only find blue instants. Regrowth can find anything in the graveyard, and recur Time Walk or Black Lotus, or even a countered Yawgmoth’s Will.
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  • So Many Insane Plays – A Guide to Aggro in Vintage (First Edition)

    Vintage author Stephen Menendian delves into the world of Aggro in Vintage, with a comprehensive look at what the various pieces of the color pie offer to the aspiring deckbuilder, and their applicability in the current Vintage landscape. In this 30 page article Stephen lays out the case for 12 different Vintage Aggro decks, including card analysis, explanations, and sideboarding advice.
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  • Tuning NO RUG Part Two – Mulligans and Sideboarding


    Hey there, we’re back again this week with another look at Tuning NO RUG! In last week’s article I elaborated on the thought process that went into my recent version of NO RUG. This time we’re going to look at mulligan decisions and sideboarding plans with the deck.

    I originally planned to include an in-depth analysis of an entire match against Bant Aggro, but it would be better to devote a separate article to that so we can look at some of the more complex decisions that go into match play with the deck, so be on the lookout for that next week! For this week join us as we jump into mulliganing and sideboarding with NO RUG!
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  • [Guide]: Cockatrice – PC/Mac software to play Magic: The Gathering online

    While Magic Workstation (MWS) is the king of the hill to play free Magic games online, recently a new german software has started to get popular. We are talking about Cockatrice.

    Cockatrice is an open source software that works on both PC and Mac developed by Max-Wilhelm (Bruker), Marcus Schütz and Marius van Zundert, and even though the game still is on its very early stages we can say it works great for the playtesting purposes. It doesn’t support tournaments yet, but, everything will come eventually!

    Right after the break we’ll try to explain you some of the nice features Cockatrice has and help you install/configure it.

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