There and Back Again – Miracles Philosophy & Sideboarding

Hello, and welcome to my second article here on Eternal Central. My last article was about my success at GP Paris with my beloved Miracles deck. It is arguably the best deck in the metagame as of now, but somehow it’s still lacking popularity, especially in the US. But why is this?

Miracles is a difficult deck to play (especially playing quickly enough for tournament constraints), even though it might not look like this all the time. In the following articles I will talk about certain philosophies of this deck, as well as certain approaches on the most important matchups. But enough of useless babble, let’s get it going.

So Many Insane Plays – A Short History of Dual Lands

So Many Insane Plays - A Short History of Dual Lands

Mana is the foundation of Magic. Although it is possible to design and build decks without mana production, it is extremely difficult. More importantly, the possibilities for mana production define the range of strategic possibilities in Magic. This is why Zvi Mowshowitz once claimed that he began analyzing a format by examining the possibilities inherent in that format’s mana production capacity.

Lands are the building blocks of mana production. While there are many forms of mana production, and while it is possible to build decks without mana producing lands (or even lands at all), mana producing lands are the most basic building block in the game of Magic. They shape and constrain the strategic possibilities in the game.

So Many Insane Plays – It’s a Young Mancer’s Game: Grow 2013

About once a year, Stephen Menendian innovates a new deck that changes the Vintage metagame. Decks like Maniac Doomsday and Burning Tendrils are examples from recent years, and decks like GroATog and Meandeck Gifts are examples of yesteryear from rich history of the Vintage. If you only read one strategy article this year, this is the one to get. Stephen is proud to unveil his new Grow list coupling Young Pyromancer and Regrowth with Gush, which he claims will shake up the entire metagame. Gush is back in a big way.

Schools of Magic: History of Vintage – 1993 & 1994

Several years in the making, Schools of Magic: History of Vintage is a brand new series tracing the rich and exciting history of what has become Vintage. Stephen Menendian has been researching the obscure and often forgotten history of Magic’s oldest and most interesting format. For the first time, you can now read the history of Vintage/Type 1 Magic from 1993 to the present. Each chapter will cover a year in the history of the game, highlighting major new printings, innovations and the emergent new decks that resulted. The ultimate payoff for the reader is a profound appreciation for the strategic evolution of the game, and a keen recognition of the ways in which the strategies that emerged in the format that began in 1993-1994 continue unabated today in the Vintage format, from the Weissman school to the O’Brien School. While this series is intended for Eternal fans, and Vintage players in particular, anyone and everyone who enjoys Magic, from the wily Pro Tour veteran to the kitchen table casual player, will enjoy this story.

So Many Insane Plays – A Guide to Aggro in Vintage (First Edition)

Vintage author Stephen Menendian delves into the world of Aggro in Vintage, with a comprehensive look at what the various pieces of the color pie offer to the aspiring deckbuilder, and their applicability in the current Vintage landscape. In this 30 page article Stephen lays out the case for 12 different Vintage Aggro decks, including card analysis, explanations, and sideboarding advice.

After the jump we’ll share a long excerpt from the review for FREE, so check it out!

Tuning NO RUG Part Two – Mulligans and Sideboarding


Hey there, we’re back again this week with another look at Tuning NO RUG! In last week’s article I elaborated on the thought process that went into my recent version of NO RUG. This time we’re going to look at mulligan decisions and sideboarding plans with the deck.

I originally planned to include an in-depth analysis of an entire match against Bant Aggro, but it would be better to devote a separate article to that so we can look at some of the more complex decisions that go into match play with the deck, so be on the lookout for that next week! For this week join us as we jump into mulliganing and sideboarding with NO RUG!

[Guide]: Cockatrice – PC/Mac software to play Magic: The Gathering online

While Magic Workstation (MWS) is the king of the hill to play free Magic games online, recently a new german software has started to get popular. We are talking about Cockatrice.

Cockatrice is an open source software that works on both PC and Mac developed by Max-Wilhelm (Bruker), Marcus Schütz and Marius van Zundert, and even though the game still is on its very early stages we can say it works great for the playtesting purposes. It doesn’t support tournaments yet, but, everything will come eventually!

Right after the break we’ll try to explain you some of the nice features Cockatrice has and help you install/configure it.