So Many Insane Plays – Dragon’s Maze Eternal Set Review & Updated Vintage Checklist

So Many Insane Plays - Dragon's Maze Eternal Set Review

Stephen Menendian takes a deep look into the Dragon’s Maze for potential Eternal playables, and reviews the set with his characteristic insight and detailed analysis. Stephen has also conducted some preliminary testing of an unrestricted Regrowth in Vintage, and briefly shares some insights that you do not want to miss. Finally, for collectors, traders, and Vintage enthusiasts alike, be sure to check out the updated Vintage Checklist of playables.

So Many Insane Plays – 1st Place in Vacaville with Burning Tendrils, Again: A Tournament Report and Other Thoughts on Vintage

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Stephen Menendian has done it again, finishing first at the latest Vintage tournament with his creation, Burning Tendrils. In this detailed 27 page tournament report, Stephen characteristically provides a thoughtful play-by-play recap of his tournament experience, delving behind each play with an explanation of his decision process, and an analysis of alternative lines of play from each land drop to sequencing spells. Stephen will test your abilities in the process by asking the reader to select a line of play. Stephen also introduces an updated non-Oath Burning Tendrils list for control metagames, talks about Voltaic Key and Time Vault in Burning Tendrils, and shares his broader thoughts on the archetype and the Vintage format. As always, Stephen breaks the mold for tournament reports with his iconic style and brilliant insights.

Schools of Magic: History of Vintage – 1998

Schools of Magic History of Vintage 1998

Continuing in the Schools of Magic: History of Vintage series, author Stephen Menendian retraces the history of 1998, an unforgettable year in the history of Type I. Follow the important changes to the Restricted List, the rise of recursion strategies and new combo decks, and the lasting impact of Urza’s Saga on the format. Read about the birth Oath and Workshop Aggro decks in the format, and about the continuing evolution of The Deck, Necropotence, Prosperity, and Zoo strategies.

Schools of Magic: History of Vintage – 1997

Schools of Magic History of Vintage 1997

Building on the previous chapters of the Schools of Magic: History of Vintage series, author Stephen Menendian has uncovered a treasure trove of lost decklists and forgotten history as he explores the trends, experiences, and metagame of Type I in 1997, the fifth year of Magic. Whether you are a student of the history of the game, a fan of the early years of Magic, or simply curious about the early years of Vintage, this article is not to be missed. With fifteen tournament winning and high-performing decklists and in-depth analysis, this article is perfect for those who want to relive 1997, as the first age of Type I Magic draws to a close.

Team Eternal Presents: Pernicious StrixStill – A Primer

Pernicious StrixStill - A Primer

Editor’s Note: Team Eternal is one of the frontrunners of the Landstill archetype (both BUG and WUB) in the Netherlands, and is composed of Michèl Theissen and Jeroen van Beeck, among others. Since 2011 this duo has been working on the archetype full time and has given the deck a chance to shine in Europe. In this article, some of the deck’s card choices and tactics are presented and discussed.

Introduction

StandstillThe archetype known as Landstill, in all its variants, predates the birth of the Legacy format, and can easily traced back to the Mana Drain-fueled powerhouses that exixted in Type 1.5 (Classic Restricted), before the modern Legacy format was created. Many versions of said archetype can be found on the Legacy boards of the well-known forums. While the deck is well known and extremely powerful, it does not see the light of day as much as we believe it should. If your goal in a game of Legacy is to a) play with the best draw spell in the format (i.e. Standstill), b) get rewarded for high level play, and c) provide your opponent with many, many turns of being frustrated to the point of conceding, then Landstill is the deck for you.

Type 4 Introduction and Eternal Central Stack Update February 2013

Type 4 Introduction

It’s been a long time coming, but we have finally released our updated #TYPE4 stack for public consumption! The link below is a GoogleDoc that is free for everyone to access, and is downloadable. It is fully sortable with built-in filters at the top of each column, so you can narrow down the view by different card types (removal, counters, etc.), set, color, and more.

So Many Insane Plays – Rogue Hermit: The Fastest Deck in Vintage

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A long time ago, Wizards of the Coast printed Hermit Druid.

Hermit DruidThis little critter may look harmless enough, but he soon got into trouble – big trouble for such a little guy. Once players figured out that they could build decks without basic lands, they realized that they could activate this guy to empty their entire library into their graveyard. For years, players had tried to prevent their opponent’s from doing just that. But the printing of so many new cards that could be played or used from the graveyard changed all that.

So Many Insane Plays – 1st Place in Vacaville: Two Burning Tendrils Tournament Reports

So Many Insane Plays - 1st in Vacaville

Hot off his Team Serious Open victory in December, Stephen Menendian took his Burning Tendrils creation to another 1st place finish in Vacaville this past month. Read this epic 29 page double tournament report to see what the latest changes are that Stephen has made to combat the ever-evolving metagame. Complete with play-by-play game coverage and Stephen’s characteristic detailed analysis, trace both the lows and learning experiences of an underwhelming tournament performance, to lessons learned translating into the highs of another tournament victory at the most recent Vacaville vintage tournament. Follow Stephen’s thought process in each situation as you learn how to become a better combo pilot by learning from the best in the format.

Gatecrash Type 4 Set Review

Gatecrash Type 4 Set Review

With the newly released Gatecrash hitting retailer’s shelves this week, it’s time to take a look at what impact this will have on the greatest casual format of all time: Type 4. While not quite as exciting as Return to Ravnica, Gatecrash still offers a number of flavorful additions you’ll want to track down to add to your stack.

1st Place at Action Comics Vintage Vegas January, With Burning Long

1st-Place-Vegas-Burning-Long

We had another great Vintage tournament at Action Games and Comics on Saturday, January 19. The turnout was a bit better than last time, but not enough for 5 rounds and a cut to top 8. Baby steps. At least there is Vintage being played!

I chose to play the same deck that I played last time, Burning Long. The deck has some very absurd draws and can attack from many angles. Whether you are storming your opponent out with Tendrils of Agony or abusing Oath of Druids in any number of manners, you can dodge specific hate that your opponents are packing for more linear decks and fight back with great success.

Schools of Magic: History of Vintage – 1995 & 1996

SOMHOV19951996

Building on the foundation of Schools of Magic: History of Vintage – 1993 & 1994, author Stephen Menendian dives deep into the history of the Type I/Vintage format in this historical look at 1995 & 1996, the most formative years in the format’s grand history. Do not miss the story of The Deck, perhaps the most famous archetype in the format’s history. Culled from long forgotten archival materials, historical records, new exclusive interviews with key players of the era, and much much more, you will see decks published in these pages for the first time ever and read about:

So Many Insane Plays – Victory with Burning Tendrils *1st Place*

Stephen Menendian has finally had the chance to play his latest Vintage creation in a marquis event, and ended up winning the tournament! Read play-by-play action of 8 rounds of tournament Magic, and learn how to employ Stephen’s latest sideboard and tournament refinements. Learn strategy, tips, tactics, and decision making in critical situations, all in this 25+ page in-depth accounting of tournament victory at the Team Serious Open with Burning Long.

Rocking Junk – Why You Do Not Need to Play Blue to Win in Legacy

Over the past couple of years in Legacy, there has been a bit of backlash against Blue for being very good. Blue is able to counter spells, draw more cards, and manipulate other cards. No other color has access to the array and variability of these techniques like blue, but, fear not. You don’t need to be playing Brainstorm, Force of Will, or Jace to be winning in Legacy. As we can see by recent results, many tournament top eight’s are filled with many different decks, including those that do not run any blue cards. This goes to show you the amazing diversity in the Legacy format and how much innovation is there, or opportunities just waiting to be exploited. Many have recently stated that Maverick, RUG Delver, and Miracles were the end-all be-all, but the results beg to differ.