A Magic Game Theory

Greetings, and welcome to another article of Magic Theory, which is a bit different than my Miracle-centric content that you may be accustomed to. I will neither tell you which deck to play at your next Legacy event, nor how you should be preparing for tournaments to come. First we will take a look at the principles of Game Theory. Then I will try to convey the messages that we learned by taking a look at these principles to our beloved game, Magic: the Gathering. So let’s get it going, right?

Solving Problems and Intuition

Hello, today we’ll be talking about something slightly different than Miracles. I won’t be telling you which deck to play or how to improve your Limited game. We’ll dive head first into the theory of our beloved game. Have you ever wondered how some people seem to be able to play on a high level for nine straight rounds without punting too much due to being tired? Have you ever thought about how people are able to outplay opponents in the finals of a Grand Prix, after playing for hours and hours and still not misplaying?

The Dredge of Glory – An Introduction to Manaless Dredge in Vintage

Dredge is a historical powerhouse in Vintage. Graveyard mages fueled by the unholy alliance of Ichorid, Bazaar of Baghdad, and Golgari Grave-Troll have consistently put up results. The deck has fought Mishra’s Workshop decks for the title of ‘Premiere Colorless Deck’ and occasionally won – including a Vintage Championship. There have been many iterations of the deck, with the non-Dredge maindeck components being the key marker that set one apart from another. In some cases this has consisted of free disruption like Chalice of the Void and Unmask. In others acceleration like Breakthrough and Brainstorm is the norm. In the current environment, it most often consists of anti-hate cards like Nature’s Claim, Ingot Chewer, and Chain of Vapor. Of course, the graveyard portion of the deck is highly modular and virtually anything can be run in the remaining space, provided the mana costs and mana-production align.

N.Y.S.E. Open II Report: When 2nd Place Is Good Enough

“If I have seen further it is by standing on the shoulders of Giants.”
-Isaac Newton

Never forget the people that helped you get to where you are today.

I’ve taken advice and suggestions about Vintage from anyone and everyone since I started playing competitive Vintage seriously in 2007. The insight and knowledge I’ve gleaned in that time has undoubtedly made me the player I am today.

Building on a Budget – The Top 15 Cheap Modern Cards

Today I’d like to ponder a bit about what in my opinion are the best and most underrated cards in the Modern format. Modern card prices have rocketed in the last two years, and unfortunately a ban like that of Deathrite Shaman can make a card like Noble Hierarch rise up to the 40€ out of nowhere.

This is no coincidence, and even though I’ve seen a few decks that power themselves with this card (Birthing Pod being the main deck), I still haven’t seen that much use for it (outside of Pod), and 40€+ is waaaay overpriced for an enhanced version of a Birds of Paradise. Modern is very unstable when it comes to prices. The rise or fall of one tier deck can increase the price of even an uncommon card by 200%, or plummet it to almost nothing.

Resource Advantage in Magic Part 1: One-Shot Resources

Magic the Gathering is a game of resource management. While the quirks of particular cards will drive certain formats, the general principles of resource management will dictate how one should best address particular strategies. Using resource management as a lens through which to view Magic decks, archetypes, and even entire formats will allow players to make unprecedented connections and reach new levels of understanding.

So Many Insane Plays – The “So Do You Wear a Cape?” Book Review

Enthusiast Titus Chalk has authored a brilliant, page-turning history of Magic: The Gathering sprinkled with entertaining anecdotes, remarkably deep insights, and journalistic treasures. Chalk’s brisk narrative, brimming with behind-the-scenes stories that reflect painstaking investigatory work, traces the broad arc of Magic’s 20+ year history. Chalk sketches the development of the game, its unbridled growth, and the myriad debates and issues surrounding it, from the complaints of fundamentalist parents over the ‘demonic’ elements of the game, to the emergence of the Pro Tour (with its heroes and villains), the business of the game, from its initial financing to its sale to Hasbro (with Richard Garfield pocketing a cool $100 million, no less), to the growth of the secondary market, to the wrangling over the Reserved List. It’s all covered.

There and Back Again – Miracles Philosophy & Sideboarding

Hello, and welcome to my second article here on Eternal Central. My last article was about my success at GP Paris with my beloved Miracles deck. It is arguably the best deck in the metagame as of now, but somehow it’s still lacking popularity, especially in the US. But why is this?

Miracles is a difficult deck to play (especially playing quickly enough for tournament constraints), even though it might not look like this all the time. In the following articles I will talk about certain philosophies of this deck, as well as certain approaches on the most important matchups. But enough of useless babble, let’s get it going.

Grand Prix Paris Finalist Report with UWR Miracles

After my incredible run I felt an obligation to write a report. I would have been glad to say win, win, win, win, win, win, and win, but it will only be win, win, win, win, win, win…and loss. I ended up finishing second at the Grand Prix in Paris.

First of all, I will make a short introduction of myself. I am Maxime Gilles, and I have played Legacy for several years. I am currently an administrator on legacy-france.org, and a member of the team GT Paris (even though I moved to Lyon last year).